Pérez Cortés, Luis E.

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  • Publication
    Press “start” to learn: Engagement for English learners from the virtual environment of video games
    (2014) Pérez Cortés, Luis E.; Román Pérez, Rosa I.; College of Arts and Sciences - Arts; Irizarry Rodríguez, José M.; Mongar, Sonja; Rivera Rodríguez, Rosita L.; Department of English; Rodríguez Martínez, Manuel
    This case study is of a classroom from a public school in northwestern Puerto Rico comprised of 7th, 8th, and 9th graders in which the teacher incorporated video games seeks to explore how video games impact English language learning on the island. Observational, questionnaire, and interview data supported claims that video games are a form of electronic entertainment which is relevant and useful for students and teachers. The use of video games for classroom purposes is justified through Policy Letters and other normative documents required by the Department of Education of Puerto Rico. Successful video games and classrooms employ engaging practices which failing video games and classrooms omit. Therefore, lesson plans aligned with the English program’s Content Standards and Grade-Level Expectations of 7th, 8th, and 9th grades in Puerto Rico are included as models to incorporate three commercial video games into the English classroom to attain engagement with language-learning lessons.