Publication:
Development of universal design guidelines for e-learning and e-training
Development of universal design guidelines for e-learning and e-training
dc.contributor.advisor | Pomales-García, Cristina | |
dc.contributor.author | Rivera-Nivar, Mericia | |
dc.contributor.college | College of Engineering | en_US |
dc.contributor.committee | Medina-Borja, Alexandra | |
dc.contributor.committee | Irizarry-Serrano, María de los A. | |
dc.contributor.department | Department of Industrial Engineering | en_US |
dc.contributor.representative | Rodríguez Rivera, Néstor | |
dc.date.accessioned | 2018-11-28T13:22:36Z | |
dc.date.available | 2018-11-28T13:22:36Z | |
dc.date.issued | 2009 | |
dc.description.abstract | The purpose of this work is to develop design guidelines for distance education as well as professional training modules considering aging differences as an important factor. A controlled experiment was designed and conducted to evaluate the effects of module design characteristics on information recall, satisfaction, disorientation, and task workload, and the implications for E-Learning and E-Training. Sixteen Web modules with two different lesson content types were developed for this study, considering different independent variables such as camera focus, environment simulator, video size, and instructor’s gender. The experimental results revealed significant differences between a wide age range of experimental subjects. Results suggest that different users can be partially accommodated by “Universal Design”. Specific preferences in design are discussed when each population segment is individually targeted. Experimental task results revealed that aging adults manage to moderately compensate for their declining cognitive functions even when the design displayed is perceived as visually overwhelming. | en_US |
dc.description.abstract | Este estudio se enfoca en el desarrollo de guías de diseño que puedan ser aplicadas tanto a módulos educativos como entrenamientos. Los resultados del estudio experimental sugieren que el concepto universal de diseño no es el más apropiado para los diseñadores en E- Learning y E-Training. Esta conclusión fue obtenida mediante un diseño de experimento controlado que reveló diferencias significativas en un amplio rango de edad de 25 a 65 años. Se plantea el “customization” (diseño enfocado) de los diseños para adultos jóvenes y personas de edad avanzada. Se asocia el concepto de calidad en un módulo educativo como uno que pueda cumplir con los criterios de Usabilidad planteados en la literatura, que permita un alto nivel de retención de información y satisfacción, al tiempo que pueda producir niveles bajos de desorientación y sobrecarga de trabajo (“workload”). Adicionalmente, se presentan guias para cuando la costumizacion no sea una opción de inversión. | en_US |
dc.description.graduationYear | 2009 | en_US |
dc.identifier.uri | https://hdl.handle.net/20.500.11801/1510 | |
dc.language.iso | English | en_US |
dc.rights.holder | (c)2009 Mericia Rivera Nivar | en_US |
dc.rights.license | All rights reserved | en_US |
dc.subject | Design guidelines | en |
dc.subject | Distance education | en |
dc.subject | Professional training modules | en |
dc.subject | Universal Design | en |
dc.title | Development of universal design guidelines for e-learning and e-training | en_US |
dc.type | Thesis | en_US |
dspace.entity.type | Publication | |
thesis.degree.discipline | Industrial Engineering | en_US |
thesis.degree.level | M.S. | en_US |
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