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dc.contributor.advisorLugo-Ortíz, José E.
dc.contributor.authorde Casenave Davila, Luis
dc.date.accessioned2019-04-23T19:57:26Z
dc.date.available2019-04-23T19:57:26Z
dc.date.issued2018-05
dc.identifier.urihttps://hdl.handle.net/20.500.11801/2099
dc.description.abstractThis research investigates the use of virtual reality technology to improve the interaction between design engineers and their virtual prototypes during the product development process. For this, two experiments were issued to elaborate on how the factors of point-of-view and assembly rotation a ect the users three-dimensional understanding of their virtual prototype. Then, the best practices found from these experiments were incorporated into an open web platform for viewing virtual prototypes with smartphones in virtual reality. The virtual reality technology used in this work focused on the incorporation of head mounted displays to achieve a virtual experience at a lower cost than traditional CAVE systems and while being e cient with available space. The results show point of view freedom of the user inside the virtual environment signi cantly improves their ability to identify errors inside a virtual prototype when compared to having their point-of-view xed.en_US
dc.description.abstractEsta investigación explora el uso de la tecnología de realidad virtual con el propósito de mejorar la interacción entre ingenieros de diseño y sus prototipos virtuales durante el proceso de desarrollo del producto. Para esta meta, dos experimentos fueron diseñados para investigar como los factores de punto de vista y rotación de ensamblaje afecta la comprensión tridimensional de su prototipo virtual. Seguidamente, las mejores practicas descubiertas en estos experimentos fueron incorporados en una página web abierta con el propósito de ver prototipos virtuales en realidad virtual usando celulares modernos. La tecnología de realidad virtual usada en este trabajo se enfoco en la incorporación de equipo de realidad virtual de pantalla montada en la cabeza de participantes dando así la oportunidad de experimentar realidad virtual a un bajo costo comparado con sistemas tradicionales como el CAVE, a la misma vez usando poco espacio. Los resultados demuestran que la libertad en el punto de vista adentro de un ambiente virtual mejora significativamente la habilidad de los usuarios a encontrar errores en prototipos virtuales comparado a cuando no se tiene la libertad de punto de vista.en_US
dc.language.isoenen_US
dc.subjectVirtual reality headsets - Production planning - Improvementen_US
dc.subjectQuality of design - Prototypes, Engineering - Virtual reality headsets - Use ofen_US
dc.subject.lcshVirtual reality headsetsen_US
dc.subject.lcshVirtual realityen_US
dc.titleVirtual reality enabled design reviews using head mounted displaysen_US
dc.typeThesisen_US
dc.rights.licenseAll rights reserveden_US
dc.rights.holder(c) 2018 Luis de Casenave Davilaen_US
dc.contributor.committeeSerrano, David
dc.contributor.committeeSantiago, Nayda
dc.contributor.committeePerez, Nestor
dc.contributor.representativeFerrer, Janette
thesis.degree.levelM.S.en_US
thesis.degree.disciplineMechanical Engineeringen_US
dc.contributor.collegeCollege of Engineeringen_US
dc.contributor.departmentDepartment of Mechanical Engineeringen_US
dc.description.graduationSemesterSpringen_US
dc.description.graduationYear2018en_US


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    Items included under this collection are theses, dissertations, and project reports submitted as a requirement for completing a degree at UPR-Mayagüez.

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